Mon - December 20, 2004

New Toppler Version 1.1.1 


Toppler Icon
Yet another version of Tower Toppler, version 1.1.1 was releases by Andreas Röver. This comes quickly on the heels of the 1.1.0 version. The main changes are:
  • Included Pasis 2 Towers
  • New Finnish translation
  • Updated French Translation
I've updated the OS X packages on my Toppler page. Worth a download for the new level set!


Thanks Andreas!

Update, December 24, 2004: The issue with Toppler not running on 10.2.8 systems has been fixed. It was due to a missing function in the 10.2 C libs. The new version is 1.1.1-1  

Posted at 03:49 PM     Permalink  

Tue - December 14, 2004

New Toppler Version 1.1.0 


Toppler Icon
Andreas Röver has released a new version of the Tower Toppler source code, 1.1.0. The basic changes are:
  • Joystick support (though I have no way of testing this...)
  • In the level designer, elevators can now be made to pass doors
  • There was a condition where the little green guy could get stuck
  • A Windows bug with a strange .dll was fixed (not that this affects you Mac users)

I've updated the OS X packages on my Toppler page, though this update for Mac users probably isn't that big a deal.


Thanks Andreas! 

Posted at 12:33 AM     Permalink  

Mon - October 25, 2004

sed One Liners 


Here is a great little page that gives a whole pile of small sed scripts for all kinds of random tasks. This is a great quick reference for all those who don't use sed enough to remember it's arcane syntax.

If you don't know what sed is, feel free to ignore this. 

Posted at 02:55 PM     Permalink  

Tue - October 12, 2004

Tower Toppler for OS X 


Some of you may remember many hours wasted spent playing a game on C64 or similar called Tower Toppler, aka, Nebulous. Well, for some time now, Andreas Röver has had a port of this game available as free software. I've in turn ported this to OS X for everyone's enjoyment. You can download the .dmg file from here.

 

Posted at 12:44 PM     Permalink  

Mon - October 11, 2004

Fish Fillets for OS X 


I've just completed a port of the game called Fish Fillets NG, itself a port (or rewrite) of Fish Fillets from ALTAR Interactive. You can find the original homepage at http://fillets.sourceforge.net/ and you can download the .dmg from http://www.toast442.org/fillets/

 

Posted at 11:08 AM     Permalink  

Sun - July 13, 2003

The Third Option 


There seem to be two separate theories or good software design that everyone seems to espouse:

1. Write good software to begin with, then hope it doesn't fail. This is the putting all your eggs in one basket theory, after making sure you've built a really good basket.

2. Write software, assume that it will fail, but make sure there is some redundancy in the system. Ensure it restarts when it fails, make sure there are two machines to handle the job, etc.

There are three assumptions that I hate about these all-too-common paradigms. Read on for them.  

Posted at 04:20 PM     Permalink  


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